GraphLIB : Four
units for handling bitmap, sprites, double buffer and graphic
initialization. Much of the source code is in Pascal. Some of the time
critical routines are written in Assembly.
IRCX Client
: An IRCX protocol supporting chat program written in Visual Basic. You
will need the activex control MSCHATPR.OCX to run it. The signal
processors can be used to add your own command support. Source is at very
experimental stages only.
Ray Tracer (DOS) :
You need to be familiar with the object placement format as given in Roger
T. Watkins graphics programming book to use the ray tracer. The source
code is in C. There is a
Windows version
also that was going to be used for
nanocomputer.org. The actual task was to
be able to render PDB (protein database) files.
ANX : This is an
animation file encoder (no compression but makes it into one file),
decoder (playback) and viewer (playback from file!). It is written in
Pascal. Full source code and sample files are included.
PAL50FIX : A file
patcher to allow playback of NTSC mpegs on PAL TVs. Someone could probably
write a TSR out of it? Pascal source code.
UnrealIRC : I was
writing this before the folks had written Shellsock. The idea is the same,
telnet to the host (from the shell) and monitor the connection. Pascal
code again.
ShellSock Guide:
This is supposed to be a help file. It was created by compiling a RTF
file. RTF is a very horrible format. Don't even touch it with a barge
pole.
ircclient-0.1.tar.gz
: This one utilizes BSD sockets to do communicate. It was
developed using the
Kdevelop IDE
(excellent!). You should be able to compile it on any unix platform. To
run, make clean ; make ; make install.