Babylon 5 Choice Deck:
The Diplomatic Way
By: Starbuck
Cards:
Agendas:
Aftermaths:
Characters:
Diplomacy Conflicts:
Enhancements:
Events:
Fleets:
Groups:
Intrigue Conflicts:
Locations:
Total Cards: 60
Starting Hand #1:
Jeffery Sinclair
Senator Voudreau
Support of the Mighty
Affirmation of Power
Gameplay:
For the first turn, deploy your hidden agenda and rotate to build your influence. When you get to ten influence, the next turn rotate to bring out the agenda and then bring out Voudreau. The next turn, play the Affirmation of Power conflict if you're fairly sure you can win it. If it succeeds, you should have eleven influence then. After that, keep the game going and keep playing the conflicts that give you influence.
If there is a character that is giving you problems, target them with either Attacking Pawns, Extreme Sacntion, or Kidnapping.The Attacking Pawns should work to get rid of that character for you.
To gain a bunch of Intrigue, promote Zack to your Inner Circle and as many of your human characters as you can. Zack gains +1 Intrigue for each member of your Inner Circle who is Human.
Play your Trade Pact on an opponent who is giving you the least trouble. Since you both get an influence, you don't want your major enemy to gain influence. Then get in with your Trade Windfall to get some more influence.
The conflict Non-Aligned Support is just there in case your opponent(s) use aftermaths, events, etc. that call for a Babylon 5 vote. If you're just playing with one or three other people, you can cast another vote if there is a tie. Backroom Dealing can be used to change some of the abstain votes, use it often
Starting Hand #2:
Jeffery Sinclair
Senator Voudreau
Earth
Affirmation of Peace
Basically the same strategy as above, only you deploy Voudreau without the agenda and rotate Earth for the extra influence if you win Affirmation of Peace
Created in 1998 by Starbuck